Details
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Bug
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Status: Resolved
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Major
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Resolution: Not A Problem
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Adobe Flex SDK Previous
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None
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None
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Affected OS(s): All OS Platforms
Affected OS(s): All OS Platforms
Language Found: English
Description
This seems like a runtime bug affecting Callout and/or StageText- Filing it under Callout for now.
Steps to reproduce:
1. Create a default Flex mobile project in builder (the one with the ViewNavigator).
2. Paste the following code into the home view:
<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
title="HomeView">
<s:CalloutButton>
<s:TextInput left="20" right="20" top="20" bottom="20"/>
</s:CalloutButton>
</s:View>
3. Run it in any ADL simulator (I reproduced the bug on the Nexus One simulator as well as the iPhone 4 simulator).
4. Tap the Button in the view.
5. Tap the TextInput in the Callout. The blinking text input cursor should be normal height.
6. Tap the anywhere outside of the Callout on the view.
7. Tap the Button in the view.
8. Tap the TextInput in the Callout.
Actual Results:
9. The blinking text input cursor is now approximately half as tall as it should be (as it was before).
Expected Results:
9. The blinking text input cursor is the normal height, as before.
Workaround (if any):
Run it on a device. The bug only occurs in ADL. I ran ADL on Mac OS X 10.6.8.
I verified that this sequence of steps produces the expected results on a Nexus One running Android 2.3.4 and a Motorola XOOM running Android 3.2.
Adobe Bug URL: http://bugs.adobe.com/jira/browse/SDK-31643
Original Reporter: mvujovic
Original Resolution: Not a Bug
Discoverability: Medium
Number of votes: 0
Regression: No
Reproducibility: Every Time
Resolved by: lmcliste
Severity: Incorrectly Functioning
reporter: mvujovic